♦ Transfer scene from 3DsMAX to C4D with 2 clicks!
♦ Vray Support! Transfer 3DsMax scene even if they have vray materials or lights (if vray for 3DsMax installed)
♦ Fast make C4D library from 3DsMax models
♦ Open models made for 3DsMax and send them to C4D
♦ Use the powerfull 3DsMax modeling tools and instant transfer the scene to C4D with 2 clicks
♦ Send scene from 3DsMax to C4D and from there its easier to integrate to After Effects CC – Live Integration!
What is MaxToC4D?
MaxToC4D is a plugin to transfer 3DsMax current scene to C4D with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible.
Who is this for?
For all 3D artists using 3DsMax and/or C4D. You will get instant benefits.
- If you are a 3DsMax user you can add a new dimension to your workflow sending your scenes to C4D to use the fast advanced render there, or the library of objects, or the amazing hair/grass integrated system, etc
- If you are a C4D you can sometimes prefer to model inside 3DsMax for specific tools, or because you have models already done there, or because you have purchased some models in the past in .max format (arch models etc) and you want them inside a current C4D project in a fast way, etc
Scene with Vray materials? No problem!*
*Vray needs to be installed on 3DsMax
Transfer 3DsMax Scene or Models even if they have Vray materials, they’ll be converted to Maya standard or Maya Vray materials!
You have an animated scene in 3d Studio max and you want to convert it Cinema 4D scene with as successful as possible.
Of course, working logic of theese two softwares are too much diffrent to eachother but it is possible with some little missing.
I have a scene in 3d Studio Max. I have lights, camera, animated objects etc.
Firstly, we should merge 3d Studio Max modifiers. To do that, press Ctrl+A to select everything in scene,
Right click and select [Convert To:] > [Convert to Editable Poly]
This will merge if there is special 3d Max modifiers. (Don’t worry, will keep your animations)
Select Export > Export from menu;
Select Autodesk (*.FBX) as file type and write file name and press Save.
FBX Export window will pop-up. Change the settings as image below;
For [Bake Animation], in [End] write down the frame of your scene. (My scene was 150 frames long, so I wrote 150)
Note: Sometimes scale factor can broke your scene (objects may be too small or too huge), change scale factor from [Automatic] to manual. You can try centimeters.
When you finished settings, click OK. It may give some warnings and errors, don’t worry, say OK.
If you have problems about .fbx settings you can use my Fbx preset file for 3d max.
Put this file to;
Extract the rar, put .fbxexportpreset file to;
(Theese settings for 3d Max 2012 if you use another version, select that version’s folder)
Now you can choose Presets from the top of FBX Export window.
Launch Cinema 4D.
From [File] > [Open] select your saved .fbx file
A window will pop-up;
Set the settings like below;
It will pop up a new window;
Check [Frame Rate] and write down 
Check [Animation Start Time] and write down 
Check [Animation Stop Time] and write down the frame count number of your scene
Correct time line long. I corrected it to 150
Now play your scene. You will see everything is going okay. But there is a camera rotation problem (in general you will see, head of camera is like turned)
To fix this camera problem;
From [Window] select [Timeline…]
In Timeline editor, find your Camera and its [Rotation] settings;
You will see; it is not starting from 0 (zero) point.
Now select [Rotation . B] and it will select all Rotation.B frames. Now hold from first key and pull them down to Zero.